Slackers
Download
1 / 26

Slackers Presents Noroi Kujira Turbo Edition - PowerPoint PPT Presentation


  • 524 Views
  • Uploaded on

Slackers Noroi Kujira Presents Turbo Edition Peter Bingel Steven Espinosa David He Jonathan Fomby DESIGNERS/PROGRAMERS/R0X0RS0ERS 3D Top Down Shooter (TDS) PEW PEW!!! Description Goals DON'T DIE GET WEAPON UPGRADES KILL EVERYTHING GET THE HIGHSCORE Gameplay ie.(PEW PEW!!!) TDS

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Slackers Presents Noroi Kujira Turbo Edition' - Gabriel


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript

Noroi kujira l.jpg

Noroi Kujira

Presents

Turbo Edition


Peter bingel steven espinosa david he jonathan fomby l.jpg

Peter Bingel

Steven Espinosa

David He

Jonathan Fomby

DESIGNERS/PROGRAMERS/R0X0RS0ERS


3d top down shooter tds pew pew l.jpg

3D Top Down Shooter (TDS)

PEW PEW!!!

Description


Gameplay ie pew pew l.jpg

Goals

DON'T DIE

GET WEAPON UPGRADES

KILL EVERYTHING

GET THE HIGHSCORE

Gameplay ie.(PEW PEW!!!)

  • TDS

  • Arcade Style

  • Pickup and Play

  • HARD – Tons of ships

  • Good Music

  • PEW PEW!!!'s



System requirement l.jpg
System Requirement

  • Processor: Modern AMD or Intel processor

  • O/S: Windows 2000/2003/XP

  • RAM: 128 MB

  • Disk: 10 MB?

  • Driver package: Direct X 9.0

  • Display: 800x600 res

  • Audio: speakers


Audience l.jpg
Audience

  • Criteria:

    • Violence: mild

    • Language: none

    • Sexuality: none

    • Gambling: none

    • Alcohol/Drugs: none

    • Required skill: persistence

  • Suggested rating:


Level design l.jpg
Level Design

  • Level basics:

    • New boss ship

    • New enemy ships

    • New terrain/backdrop

  • Flexibility:

    • Levels stored in external files.


Interface camera l.jpg
Interface/Camera

  • Player sees the game via a top down camera

  • Hud overlay on screen provides information necessary to player

    • Player health

    • Boss health, when applicable

    • Current/High scores

    • Power-ups remaining

    • Lives remaining

  • May implement a panning camera that takes advantage of the full 3D nature of the game during level/boss transitions


Input output l.jpg
Input/Output

  • All control will be done via the keyboard

  • Either WASD or arrow keys may be used for primary movement

  • Other keys will be bound for firing, special moves as is deemed fit

  • May make customizable controls in order to accommodate as many people as possible

  • Players will have the ability to control their ship through massive PEW PEW battles


Premise l.jpg
Premise

  • Simply to survive

  • Kill Enemy Ships

    • Manage ammunition and weapon upgrades

  • Evade Enemy Fire

    • Counter-maneuvering

    • Weapon based counter-measures

  • PEW PEW!!!”


Limitations choices resources l.jpg
Limitations, Choices & Resources

  • Limitations

    • Limited health and ammunition

  • Choices

    • Player constantly making decisions

    • How to allocate resources (health, ammo)

    • How to evade enemy fire

  • Resources

    • Health and Ammo

    • Weapon upgrades (primary, secondary, and defensive)


Content design l.jpg
Content Design

  • 2D texture for background

  • 3D player and enemy models

  • Created in Wings, 3D Canvas Pro, Photoshop


Ship examples l.jpg
Ship Examples

The Coolest Ship

The Metal Ship

The Flyswatter Ship


Ship examples cont l.jpg
Ship Examples (cont.)

The Fork Ship

The Seahorse Ship

The Ugly Ship


Audio l.jpg
Audio

  • Techo beats provided by Andrell Shaw

  • Sound FX

    • “PEW PEW!!!”

    • “Ka-Pow!”



Slide23 l.jpg

  • Good Docs

  • Works with both OpenGL and DirectX

  • Lots and Lots of Online help

  • Only Does 3DGraphics

  • OpenAL for Audio

  • Going to build our own Physics or find a Download Solution.



Testing l.jpg
Testing

  • We will be developing the game incrementally and testing as much as possible at each stage

  • Boss fights will initially be tested in a level in which they are they only enemy in order to ensure that they are working as intended

  • Extensive test plan to be implemented when we have one complete level to ensure it is of the highest quality before continuing


Timeline l.jpg
Timeline

March 7 – Initial presentation and models

March 21 – Initial test demo w/ scrolling background texture, simple model

April 4 – Play test with hud, simple enemies pathing on screen

April 11 – First boss fight implemented

April 18 – First level completed/tested

May 2 – Finished polishing/addition levels possibly implemented


ad