Design and programming of computer games
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Lecture 2 - PowerPoint PPT Presentation

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Design and Programming of Computer Games TDDD23 – Lecture 2 Introduction to TDDD23 Game Design part 1. Game Design : Action & strategy games What is the fun? Game Maker part 1. Lab 3 – what to do Interactive Entertainment Entertainment and experience through Accomplishment

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Introduction to TDDD23

  • Game Design part 1.

  • Game Design : Action & strategy games

    • What is the fun?

  • Game Maker part 1.

  • Lab 3 – what to do

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Interactive Entertainment

  • Entertainment and experience through

    • Accomplishment

      • Still entertainment

    • Interactivity

      • Still consumption

  • Challenging vs. difficult

  • Ability to measure high scores

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Game Design, part 1.



Game Play / Game Mechanics

Game World




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Motivation - Why should I play

Anticipation, excitement

Relation to characters

“Creating emotion in games” D. Freeman (2003)

High score – Online high score

Progress Quest

Easy to learn

Social activity

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Game World

Who is the player playing

Where is the player playing

Who / What is the opposition

Why is this happening -story

Does it work together?

Does it have to work together?

One wacky unity

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Strategic games

Strategy video games focus on game play requiring careful and skillful thinking and planning in order to achieve victory.

Real Time, Turn-based, military, strategic

Resource collection & management

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  • Planning ahead

  • Being wise

  • Managing large groups resources

  • Ordering troops

  • High level decision making

  • A lot of clicking in Strategy games contrary to the strategic ideal?

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Minds fun

Uncovering the game world

Studying enemy behavior

Understanding resources

Building resources – level design

Formulating and testing strategies

Such things need to be easy to do / work with in strategy games

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Action Games

An action game require players to use quick reflexes and timing to overcome obstacles.

Platform, Fighter, Racing,Action-adventure, shooter, dance…


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Human senses

Eye-hand coordination

Controlling controls

Situation awareness

Learning maps

Sensory driven games

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New controls

  • Many traditional games have difficulty with these new controls

  • New controls ought to be more natural but current game designs are focused on old controls

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Action Games: Surviving bullet hell

Short term satisfaction

Developing skill – level design

Surviving difficult situations

Understanding game play in seconds

Subliminal game cues

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Game Maker

Getting to know Game Maker Tool

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Lab 3: Scrolling Shooter

In this lab focus on the quality of a relatively simple game.

Testing and polishing

Use existing tutorial game


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