Local illumination pictures
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Local Illumination Pictures. Lighting interaction between objects’ materials and geometry, and the light sources Shading the process of performing the lighting computations and determining pixels’ color from them. Three basic models discussed Flat Gouraud Phong. Programming OpenGL

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Summary intro to lighting and shading l.jpg

Lightinginteraction between objects’ materials and geometry, and the light sources

Shadingthe process of performing the lighting computations and determining pixels’ color from them. Three basic models discussed

Flat

Gouraud

Phong

Programming

OpenGL

Updating the hierarchical scene model

Summary: Intro to Lighting and Shading

Gerda Kamberova


Lambert s law l.jpg
Lambert’s law

Ip(L.N)

Ip

N

L

P

It does not matter where the viewer is, he sees reflected light in the

mount of Ip(L.N)

Gerda Kamberova


Specular reflection l.jpg
Specular reflection

N

L

R

Ip

V

P

Light reflected in direction of V = Ip(R.V)

Each time viewer changes position must be recomputed 

Gerda Kamberova


Specular reflection5 l.jpg
Specular reflection

N

L

R

Ip

a

a

-b

b

P

R = -b+a = -(L-a)+a = -(L-(L.N)N)+(L.N)N = 2(L.N)N – L

If the relative position of light and object changes,

must be recomputed

Gerda Kamberova


Using the half way vector to speed up computation l.jpg
Using the half-way vector to speed up computation

N

H

L

R

Ip

V

P

H=(L+V)/|L+V|

2(H.N) approximates (R.V),

H is easier to compute than R

Gerda Kamberova


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