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The Game of the Future. Mark Overmars. The First Computer Game. 1958 Brookhave National Laboratory Tennis for Two. Anno 2008. Virtua Tennis 3 (PS3) Tennis on Wii. Spot the Differences. Spot the Differences. Better graphics Adaptive computer opponents Storyline/setting Internet play

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The game of the future l.jpg

The Game of the Future

Mark Overmars


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The First Computer Game

  • 1958 Brookhave National Laboratory

  • Tennis for Two


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Anno 2008

Virtua Tennis 3 (PS3) Tennis on Wii



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Spot the Differences

  • Better graphics

  • Adaptive computer opponents

  • Storyline/setting

  • Internet play

  • Interface


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Ingredients of a Game

  • Storyline

    • Gives global motivation

    • Discovery, surprise, emotion

  • Game play

    • Rules, challenges, rewards

    • Leads to continued interest

  • Simulation

    • Gives feedback on decisions and actions

    • (Does not need to be realistic)

  • Social elements

    • Collaborate and help each other

  • In a good games these elements are in balance


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Frustration

challenges

FLOW

Boring

abilities

Why use Games

  • Games give motivation

    • Storyline, challenges, rewards

  • Games can adapt to the abilities of the players

    • Reduces frustration and boredom

    • FLOW


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Why use Games

  • Games give direct feedback on decisions and actions

    • Through simulation

    • Better learning process

    • Better insight in consequences

  • Games can be played always and everywhere

    • Use of lost hours

    • Use at home

    • As a consequence more time is spend on the learning process

  • Players help each other

    • Inside and outside the game


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Uses of Serious Games

  • To train the use of equipment

    • Flight simulators

    • Drive simulators

    • Simendo (endoscopy)

  • To train procedures (in particular the strategic level)

    • Safety training, …

  • Learning facts and abilities

    • Language and calculus

    • Entrepreneurship

    • ...


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Uses of Serious Games

  • To stimulate certain behavior

    • Remission, GlucoBoy

    • Political games

  • To get insight in processes

    • Social, communication

    • Inside companies

  • To distract people

    • Pain reduction for burnings

    • Snow World


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Uses of Serious Games

  • To keep people in contact

    • Patients

    • Elderly

  • Marketing

    • America’s Army

    • Operation Ibiza, Pool Paradise

  • Many other applications

    • Rehabilitation

    • Virtual tourism

    • ...


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Current and Future Trends

  • Automatic Content Creation

    • Virtual Worlds

    • Characters and behavior

    • Scenarios

  • Realism

    • Graphics

    • Animations

    • Behavior


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Current and Future Trends

  • Adaptive game play

    • Observe the player

    • Create a dynamic player model

    • Adapt the game play

    • More personalized experience

      • “Pleasurable Frustration”

  • Physical and other interaction

    • Dance Dance Revolution, Wii

    • Brain-Machine interfaces


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Current and Future Trends

  • Location-based gaming

    • Using devices with GPS

    • Location plays an important role in the game play

  • User generated content

    • Levels, characters, worlds (Second Life)

    • Challenges, scenarios

    • Complete Games

      • www.yoyogames.com


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Utrecht: AGS and GATE and …

  • Center for Advanced Gaming and Simulation

    • Utrecht University, TNO, Utrecht School of the Arts

    • Virtual organization with a center in Utrecht

    • About 80 researchers

    • Multidisciplinary

  • GATE project

    • 19 MEuro project

    • Research, Knowledge transfer, Pilots

  • Muse

  • Dutch Game Garden

  • Festival of Games

  • Expertise Center


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Final Remarks

  • Games form an important element of our lives

    • Influence and impact will increase further

  • Serious games will have a huge effect on

    • How we learn

    • How we communicate

    • Healthcare

    • How we live

  • The future leads to new possibilities that are hard to imagine

    • Control through body and brain

    • Mixed reality in which the real and virtual world blend

    • Student centered learning

    • The world in our hands

  • It is only the beginning …


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Thank You

  • Contact

    Mark Overmars

    [email protected]

    [email protected]

http://www.yoyogames.com

http://gate.gameresearch.nl

http://www.cs.uu.nl


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