the game of the future
Download
Skip this Video
Download Presentation
The Game of the Future

Loading in 2 Seconds...

play fullscreen
1 / 17

The Game of the Future - PowerPoint PPT Presentation


  • 177 Views
  • Uploaded on

The Game of the Future. Mark Overmars. The First Computer Game. 1958 Brookhave National Laboratory Tennis for Two. Anno 2008. Virtua Tennis 3 (PS3) Tennis on Wii. Spot the Differences. Spot the Differences. Better graphics Adaptive computer opponents Storyline/setting Internet play

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'The Game of the Future' - EllenMixel


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
the first computer game
The First Computer Game
  • 1958 Brookhave National Laboratory
  • Tennis for Two
anno 2008
Anno 2008

Virtua Tennis 3 (PS3) Tennis on Wii

spot the differences5
Spot the Differences
  • Better graphics
  • Adaptive computer opponents
  • Storyline/setting
  • Internet play
  • Interface
ingredients of a game
Ingredients of a Game
  • Storyline
    • Gives global motivation
    • Discovery, surprise, emotion
  • Game play
    • Rules, challenges, rewards
    • Leads to continued interest
  • Simulation
    • Gives feedback on decisions and actions
    • (Does not need to be realistic)
  • Social elements
    • Collaborate and help each other
  • In a good games these elements are in balance
why use games

Frustration

challenges

FLOW

Boring

abilities

Why use Games
  • Games give motivation
    • Storyline, challenges, rewards
  • Games can adapt to the abilities of the players
    • Reduces frustration and boredom
    • FLOW
why use games8
Why use Games
  • Games give direct feedback on decisions and actions
    • Through simulation
    • Better learning process
    • Better insight in consequences
  • Games can be played always and everywhere
    • Use of lost hours
    • Use at home
    • As a consequence more time is spend on the learning process
  • Players help each other
    • Inside and outside the game
uses of serious games
Uses of Serious Games
  • To train the use of equipment
    • Flight simulators
    • Drive simulators
    • Simendo (endoscopy)
  • To train procedures (in particular the strategic level)
    • Safety training, …
  • Learning facts and abilities
    • Language and calculus
    • Entrepreneurship
    • ...
uses of serious games10
Uses of Serious Games
  • To stimulate certain behavior
    • Remission, GlucoBoy
    • Political games
  • To get insight in processes
    • Social, communication
    • Inside companies
  • To distract people
    • Pain reduction for burnings
    • Snow World
uses of serious games11
Uses of Serious Games
  • To keep people in contact
    • Patients
    • Elderly
  • Marketing
    • America’s Army
    • Operation Ibiza, Pool Paradise
  • Many other applications
    • Rehabilitation
    • Virtual tourism
    • ...
current and future trends
Current and Future Trends
  • Automatic Content Creation
    • Virtual Worlds
    • Characters and behavior
    • Scenarios
  • Realism
    • Graphics
    • Animations
    • Behavior
current and future trends13
Current and Future Trends
  • Adaptive game play
    • Observe the player
    • Create a dynamic player model
    • Adapt the game play
    • More personalized experience
      • “Pleasurable Frustration”
  • Physical and other interaction
    • Dance Dance Revolution, Wii
    • Brain-Machine interfaces
current and future trends14
Current and Future Trends
  • Location-based gaming
    • Using devices with GPS
    • Location plays an important role in the game play
  • User generated content
    • Levels, characters, worlds (Second Life)
    • Challenges, scenarios
    • Complete Games
      • www.yoyogames.com
utrecht ags and gate and
Utrecht: AGS and GATE and …
  • Center for Advanced Gaming and Simulation
    • Utrecht University, TNO, Utrecht School of the Arts
    • Virtual organization with a center in Utrecht
    • About 80 researchers
    • Multidisciplinary
  • GATE project
    • 19 MEuro project
    • Research, Knowledge transfer, Pilots
  • Muse
  • Dutch Game Garden
  • Festival of Games
  • Expertise Center
final remarks
Final Remarks
  • Games form an important element of our lives
    • Influence and impact will increase further
  • Serious games will have a huge effect on
    • How we learn
    • How we communicate
    • Healthcare
    • How we live
  • The future leads to new possibilities that are hard to imagine
    • Control through body and brain
    • Mixed reality in which the real and virtual world blend
    • Student centered learning
    • The world in our hands
  • It is only the beginning …
thank you
Thank You
  • Contact

Mark Overmars

[email protected]

[email protected]

http://www.yoyogames.com

http://gate.gameresearch.nl

http://www.cs.uu.nl

ad