Entering an age of playfulness where persistent, pervasive ambient games create moods and modify behaviour. Mark Eyles Roger Eglin. Advanced Games Research Group.
Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.
Advanced Games Research Group
If the seminal 1976 ambient music album Music for Airports became a 21st century ambient role playing game, what would it play like?
Digital Rainbow 100 1982
Tom Cruise in Minority Report
(Everyone is a user, not just Tom Cruise)
(Aarts et al., 2001)
Department for Trade and Industry http://www.nextwave.org.uk/docs/markets.htm
(www.progressquest.com (Fredricksen, 2004))
Passive became a 21st century ambient role playing game, what would it play like?
ActiveDefining ambient games
A sense of otherworldliness:
‘It is another world entirely and is enclosed within this one; it is in a sense a universal retreating mirror image of this one, with a peculiar geography … composed of a series of concentric rings, which as one penetrates deeper into the other world, grow larger … each perimeter of this series of concentricities encloses a larger world within’
Little Big by John Crowley