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Student Engagement Through Interactive Mathematics. Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School. 1995-1998: Multimedia Facilitator, Tech Teacher Waialae, & Pohakea Elementary 1993-1995: District Technology Resource Teacher

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Student Engagement Through Interactive Mathematics


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Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School

1995-1998: Multimedia Facilitator, Tech Teacher

Waialae, & Pohakea Elementary

1993-1995: District Technology Resource Teacher

Campbell Complex - 11 schools (K-12)

1991: State Computer Education Specialist

1983-1990, 1992: Secondary Computer Science & Math Teacher

McKinley, Moanalua, Waianae, Pearl City,

& Waialua Intermediate/ High

MED - Educational Technology


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Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School

June, 2006: Japan Fulbright Memorial Fund Teacher Participant / Completion Certificate

May, 2005: Education World Feature Teacher

February, 2004: George Lucas Educational Foundation (GLEF Youtube Video)

January, 2003: Classroom Connect: Top 12 Finalist for the Internet Educator of the Year 2003

December, 2002: National Ed Tech Leaders of the Year 2002

December, 2001: Ed Tech Leaders of the Year 2001 Semi-finalist

October, 2000: All USA Today 2000 First Teacher Team

August, 1999: Disney American Teacher Award Honoree: Elementary Specialist: Technology (Disney Press Release)

May, 1999: Honolulu District Y2K Teacher of the Year


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New Generation of Children

  • Game Generation

  • Edutainment

  • High Speed

  • Fantasy World

  • Social Networking


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Russell A Sabella, Ph.D.

  • Games Changed Learners’ Cognitive Skills

  • Computer adjusts difficulty to the player’s preference or need

  • Learning Tool


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Video Games Teach

  • Deductive reasoning

  • Memory Strategies

  • Eye-hand Coordination


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Learning Is Fun

  • Software Companies, Parents & Educators Collaborate

  • Introduction of Content to Appropriate Levels


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Serious Gaming

  • Game designed for a primary purpose other than pure entertainment

  • Designed for the purpose of problem solving

  • Main purpose is to train


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Serious Games for Training

  • Known as “Game-learning”

  • Students learn valuable skills and knowledge under the disguise of a game

  • Engaging & Entertaining

  • Gaming Used for a Serious Purpose


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Casual versus Hard Core Gaming

  • Simple Rules, Simple Skills

  • Short Term Commitment

  • Wide Appeal


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Engagement Through Serious Gaming

  • Not Simply Holding Attention

  • Activates Higher Cognitive Processes

  • Repetitive Participation

  • Choice: Decision making, Personalization

  • Feedback: Stimulus & Response

  • Incentive: Motivation


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Engagement Through Serious Gaming

  • Choice: Virtual Worlds / Avatars

  • Sharing

  • Gameplay

  • Meaningful

  • Choice

  • Flow Psychology


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Flow: Psychology of Optimal Experiences

  • “In the Zone”

  • “Lose themselves” - Into Work


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Flow: Psychology of Optimal Experiences

  • Fully immersed in a feeling of energized focus

  • Full involvement

  • Success in the process of the activity

  • Focused motivation


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Digital Game-Based Learning:Learning tools

  • Ongoing research conducted by DGBL

  • Today’s “Net Generation,” or “digital natives,” - disengaged with traditional instruction

  • Increased popularity of games



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Serious Gaming: Feedback

Multimedia

Corrective

Incentive: Encourages Specific Behavior


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Performance

Feedback

Rewards

Choices to Worlds


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Planet Turtle

  • Kindergarten-3rd Grade

  • Math Skills Practice

  • Aligned With Standards

  • Ability to Customize

  • Highly Engaging


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Planet Turtle

  • Virtual World

  • Children can Interact with Peers

  • Protected Web Environment


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Planet Turtle

  • Completing Learning ”Challenges”

  • Progress as their Skills Improve

  • Allows Teachers to Instantly Assess Students’ Proficiency Level


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Administrators Can

  • View Statistics

  • Monitor Progress


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Administrators Can View

  • % Correct

  • Time Per Session & Questions Answered


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Teachers Can

  • Customize Instruction

  • Align Content to Match Student Needs

  • Monitor Progress






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Children Can…

  • Receive Content

  • Customize Turtle

  • Engage in Gaming Activities










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Engage in Gaming Activities higher to receive a game token


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Two-player games focus on problem solving skills higher to receive a game token


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Learn higher to receive a game token


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http://www.nuuanu.k12.hi.us/ higher to receive a game token


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Planet Turtle @ Nuuanu School higher to receive a game token


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Feedback higher to receive a game token

Incredible amount of excitement . . .I have witnessed kids begging their teachersEasy interface for management of individual student learning.


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