Development of interactive entertainment
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Development of Interactive Entertainment. November 19, 1999 Scott Stevens Human Computer Interaction Institute Carnegie Mellon University. Linear vs Interactive. Voyeurs vs Participants. Does Interaction Scale Up?. How do people interact with people One-to-One

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Development of Interactive Entertainment

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Development of interactive entertainment

Development of Interactive Entertainment

  • November 19, 1999

  • Scott Stevens

  • Human Computer Interaction Institute

  • Carnegie Mellon University


Linear vs interactive

Linear vs Interactive

  • Voyeurs vs Participants


Does interaction scale up

Does Interaction Scale Up?

  • How do people interact with people

  • One-to-One

    • Highly interactive, individuals directly effect outcomes

  • Small Groups

    • Moderately interactive, individuals contribute to outcomes

  • Large Audience

    • non-interactive, individual contribution negligible


  • To be interactive

    To Be Interactive

    • How do people,today, interact with

    • electronic entertainment.


    Interactive movies

    Interactive Movies:

    • To Date, The Marriage of Hollywood

    • and

    • Silicon Valley

    • has led to:

    • Interrupted Movies


    Interactive media

    Interactive Media

    • From the Telharmonium

    • To

    • The dot com’s


    Synthetic interviews

    • Truly Interactive Movies TIM, will be: StarTrek’s Holodeck


    Truly interactive entertainment

    Truly Interactive Entertainment

    • Must be Realistic, Believable, Enjoyable, Engaging Plus:

      • Interactions must be meaningful

      • Interactions must effect the experience

      • Fantasies (stories) must be intrinsic

      • Interfaces (worlds) must be intrinsic


    Meaningful interaction

    Meaningful Interaction

    • Characters and situations must react to the user


    Intrinsic interface

    Intrinsic Interface

    • Objects must be manipulated directly

    • For characters this means the user must be able to carry on conversations with them


    Cmu research

    CMU Research

    • Advanced Learning Technologies Project

      • Character Simulation

      • Cinematic Understanding

      • Virtual Reality

      • Digital Video


    Synthetic interviews

    Synthetic Interviews

    • It’s just canned responses


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