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Top 5 Reasons to Intern at Electronic Arts

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Reason 1: Quality of Work - PowerPoint PPT Presentation


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Top 5 Reasons to Intern at Electronic Arts Reason #1: Quality of Work Interns are hired to perform significant work, not to pour coffee, answer the phone, and surf the net! Each department considers its interns a valuable asset, and expects them to deliver! Examples:

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reason 1 quality of work
Reason #1: Quality of Work
  • Interns are hired to perform significant work, not to pour coffee, answer the phone, and surf the net!
  • Each department considers its interns a valuable asset, and expects them to deliver!
  • Examples:
    • Marketing: Web development, production and execution of marketing plans for current and future products.
    • Creative services: Packaging for The Sims, technical writing for various game manuals.
    • Engineering: A.I. programming for Bond 3.
    • Animation: Background crowds for Tiger Woods 2004.
    • Lighting/Rendering: Lighting for Lord of the Rings ROTK.
    • IT: Programming for Oracle ERP database.
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Reason #2: EA Academy Organization

  • EA’s internship program is carefully organized and executed to maximize the work experience!
  • List of objectives/expectations prepared upon arrival; detailed feedback on your work throughout the work period.
  • Weekly lunch seminars with key EA leaders from various areas within the organization.
    • -Bing Gordon: One of EA’s original founders
    • -Tom Frisina: VP - Worldwide Distribution
    • -Nancy Smith: EVP – North America Marketing
    • -Rusty Rueff: SVP - Human Resources
    • -Will Wright: Creator of The Sims, et al
reason 3 other interns employees
Reason #3: Other Interns & Employees
  • Large internship program features interaction with students from other schools across the country:
    • -U. of Oregon Sports Marketing
    • -Carnegie Mellon Engineering
    • -Ringling School of Animation
  • Work with the “best of the best.” Gain insight from the knowledge of your peers!
reason 4 ea culture
Reason #4: EA Culture

State-of-the-art fitness center

reason 4 ea culture8
Reason #4: EA Culture

Two modern, full-service cafeterias

reason 4 ea culture9
Reason #4: EA Culture

Lunchtime soccer, sand volleyball, etc.

reason 4 ea culture11
Reason #4: EA Culture
  • Any company can provide great amenities. What truly sets EA apart is the environment in general:
  • EVERYONE TRULY ENJOYS THEIR JOB!!!
reason 5 location location location
Reason #5: Location, Location, Location
  • EAHQ: Redwood City, California
  • 20-30 minutes south of San Francisco
  • Home of soon-to-be world series champions!
  • Weekend activities galore…
where do i sign up
Where do I sign up??????
  • The best way to apply for an internship is to use EA\'s online recruiting system, EA Recruiter.
  • Register with EA Recruiter and establish a search agent that will automatically notify you when EA Academy positions become available.
  • Potential interns must be currently enrolled in school. We also will make exceptions for new college grads that have not been out of school longer than 6 months
resume portfolio submissions what we want to see
Resume/Portfolio Submissions: What we want to see
  • Reel Format:Where at all possible, please use a VHS tape that is clearly labeled with your name and the position for which you are applying.
  • If using CDs or web sites to convey your skill, the contents should be easily accessible - Adobe® PhotoShop® or JPEG files for textures and other images, Microsoft® Word documents for resumes, etc.
  • If movies or videos are included, please be sure to encode it in a self-executable file or include a shareware / freeware copy of any programs required to open your files.
  • Portfolios will not be returned. Please be sure not to include original artwork. As with the demo reel, it should include a good cross-section of your skills and abilities.
resume portfolio submissions what we want to see15
Resume/Portfolio Submissions: What we want to see
  • The following are suggestions for work you may want to include in your reel:
  • It\'s important to have an understanding of at least one 3D package (Maya or 3D Studio Max)
  • If possible, include a 2D portfolio with still renders (wire frame / shaded / then textured).
  • Indicate poly counts.
  • Include time estimates of how long it took to make something.
  • Display level of detail (LOD) experience.
    • Include work that displays or includes:
      • Excellent understanding of form, proportion and composition
      • Drawing skills
      • Concept sketches (preferably with a follow-up of the execution of the concept)
      • Model sheets
      • Life drawing, including still life
      • Color marker comps, etc
resume portfolio submissions what we want to see16
Resume/Portfolio Submissions: What we want to see
  • Animator
  • Include animations that demonstrate weight, good timing and fluid, overlapping motion.
  • Try to convey emotion with your character\'s movements.
  • Include a human walk cycle (avoid using only robots in your animations).
  • If possible, include samples of traditional animation, which will display your knowledge of animation fundamentals.
  • Object/World Builder
  • Reels should show diversity and flexibility. Include a variety of model types such as animals, machines, cars, environments, etc. Avoid using spaceships and robots.
  • Try to include both realistic and fanciful worlds and objects.
  • Show a textured and an untextured version of the same model in a well-lit environment.
  • If possible show a pencil sketch and a 3D model built from the sketch.
  • Turnarounds: 360 views of models. Original models are best - it\'s far easier to copy an existing model than to create your own.
resume portfolio submissions what we want to see17
Resume/Portfolio Submissions: What we want to see
  • Character Modeler
  • Experience with skeleton creation. (Shown in wireframe on model, will demonstrate joint placement.) Also include facial models and rigs.
  • Experience with models that match production sketches.
  • Models should be properly weighted and proportioned.
  • Include samples of figure drawing, maquettes or sculptures.
  • Show an understanding of more than just low poly modeling - hi res, spline, etc.
  • Turnarounds: 360 views of models.
  • Please include wireframe models on a turntable being sure to include the software used and polygon count in the attached reel breakdown.
  • Texture Artists
  • Include samples of drawings and/or paintings, which display an understanding of value and colour.
  • Display a familiarity with Adobe PhotoShop, Painter™ and/or other 2 and 3D painting tools.
  • Show samples of work from photographic reference.
  • Try to include samples of seamless, tiled textures.
resume portfolio submissions what we want to see18
Resume/Portfolio Submissions: What we want to see
  • Concept artists
  • 2D portfolio is the most important.
  • Effective storyboards that convey the action and cameras of a scene.
  • Ideally would show concept art before and after use eg: drawing - model sheets - models.
  • A wide variety of subject matters and styles is very important.
  • The ability to mimic styles is important.
  • Display that you know how to do model sheets.
  • Show lighting experience and the ability to communicate that visually.
  • Display an understanding of how art translates to NTSC.
  • It may be beneficial to show some experience with textures (smaller sizes, etc.).
next gen game makers
Next Gen Game Makers
  • Pattern of achievement
  • Love of media and gaming
  • Experience or education
    • Computer science
    • Visual engineering and art
    • Design
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