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Digital Media Opportunities. Internet2 Industry Strategy Council Jill Arnold. Overview . Higher Education / Entertainment Industry Relationships Internet2 Digital Media Capabilities: Threat or Opportunity? Related Activities Underway Potential Framework for Advanced Content Collaboration

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digital media opportunities

Digital Media Opportunities

Internet2 Industry Strategy Council

Jill Arnold

overview
Overview
  • Higher Education / Entertainment Industry Relationships
  • Internet2 Digital Media Capabilities: Threat or Opportunity?
  • Related Activities Underway
  • Potential Framework for Advanced Content Collaboration
  • ISC Brainstorm and Discussion
    • What kind of projects make sense?
    • How should they be framed?
    • What is the most appropriate way for Internet2 to engage?
    • What is the best way to engage industry?
    • How do we maximize the impact?
      • Incorporation of advanced functionality, interactivity, etc.
      • On the global Internet and broadband agenda
      • For the research and education community?
higher ed entertainment community relationships
Higher Ed / Entertainment Community Relationships
  • Joint Committee of Higher Education and Entertainment Communities
    • Formed late 2002 to address illegal file sharing on college campuses
    • Comprised of leaders from universities, higher education organizations, music and motion picture executives
    • Goals: provide resources for education, technology solutions supporting legal music/movie services, collaboration on legislative initiatives
  • Internet2 specific discussions with MPAA
    • Increased awareness of Internet2 capabilities  increased concern from MPAA
    • MPAA – Internet2 initial discussions
    • MPAA request for work collaboratively
digital piracy threat
Digital Piracy Threat
  • Digital Piracy Concerns
    • Capabilities of technology
    • Large student populations
    • “Free is good” attitude
  • Efforts to address piracy concerns
    • New Technology models
    • New Business models
    • Lots of education
  • Progress with songs; increasing concern about movies
  • Ascroft: Committee on Intellectual Property
    • April 2004
digital media opportunity
Digital Media Opportunity
  • Innovation in an integrated infrastructure
    • High performance network
    • Advanced Services
    • Middleware / Digital Rights Management
    • Advanced applications, Digital video technologies, Multimedia databases, indexing, and new methods of distribution
    • Security
    • End-to-End Performance
  • Community as a bellwether for the broader Internet, anticipating future applications
high definition television ip
High Definition Television/IP
  • Studio grade (200 mbps UDP/stream)
  • Collaboration of University of Washington (Research Channel and Pacific/Northwest GigaPoP) and Sony
  • Connectivity partners have included NTON, HSCC, and Abilene
  • Raw HDTV/IP (1.5 Gbps) coming soon (Tektronix)…
public television next generation interconnection pilot
Public Television: Next Generation Interconnection Pilot
  • Uses broadband IP video connections
  • Uses Internet2 networks instead of one-way satellite systems
  • HD content distribution

University of Wisconsin and Washington State University

http://ra.doit.wisc.edu:8888/vid.html

researchchannel
ResearchChannel
  • Pioneering new methods for distributing live and on-demand content
  • Building channels to facilitate the communication and research of information
  • Internet2/ResearchChannel Working Group
  • Digital rights management of the highest fidelity broadcast content. 

ResearchChannel Consortium

http://www.researchchannel.com/

realistic life sized 3d tele immersion
Realistic, Life-Sized, 3D Tele-Immersion
  • Brings together geographically distant participants and shared virtual objects
  • Tele-immersive recreation of office environment

Advanced Network & Services, Brown University, University of North Carolina, University of Pennsylvania

http://www.cs.unc.edu/Research/stc/office/

teaching music with advanced network videoconferencing
Teaching Music with Advanced Network Videoconferencing
  • Real-time interaction with the world’s foremost master teachers of music
  • Accurate representation of sound
  • Supplement to traditional music teaching

University of Oklahoma

http://music.ou.edu/internet2/

more related activities
More Related Activities
  • Georgia State University
    • Cooperative distributed post production work between Atlanta and Hollywood.
  • University of Southern California
    • The Entertainment Technology Center at the School of Cinema-Television
      • Exploration of super high definition and digital production
    • Movie Link Video distribution to college dorms
      • On the USC campus; on Abilene with Northwestern, North Carolina State, USC and UC Davis
    • New degree program in online gaming
and more related activities
And More Related Activities
  • Northwestern University
    • International Center for Advanced Internet Research
    • Comcast cable TV to the dorms via campus network
    • C-SPAN content distribution
  • Warner Brothers
    • Application of advanced applications for high speed data transfer of dailies, digital restoration of old movies
    • HD gaming system trailer
  • Discussions with National Cable and Telecommunications Association and Cable Labs
    • Secure delivery of movies to set-top boxes
  • Expressed interest of Universal Studios, Disney, Sony, etc.
and more
And More…
  • Internet2 Real Time Communications
    • Internet2 Video Middleware Working Group
      • Application of directory, authorization, and authentication middleware
      • H.350 ITU standard for directory schemas
    • Internet2 Commons
    • Integrated Infrastructure for Instant Messaging
    • Presence and Integrated Communications
    • SIP.edu (VoIP WG)
    • Voice Disaster Recovery
collaborative opportunities
Collaborative Opportunities
  • Leverage Internet2 Environment and Community for high quality, high performance, and legal digital media development and distribution
    • High performance, middleware enabled, secure, HD quality video on demand
    • Real time communication integration for interactivity
    • Determine Optimal technical infrastructure and optimal business model for entertainment
    • Increased demand for “big broadband” to the home
    • Digital Media infrastructure for research and education; for incorporation with cyberinfrastructure
    • …..
discussion
Discussion
  • What kind of projects make sense?
  • How should they be framed?
  • What is the most appropriate way for Internet2 to engage?
  • What is the best way to engage industry?
  • How do we maximize the impact?
    • Incorporation of advanced functionality, interactivity, etc.
    • On the global Internet and broadband agenda
    • For the research and education community?
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