Play, learning and ‘technotoys’. Lydia Plowman Institute of Education, University of Stirling [email protected] Acknowledgements and sources. Exploring & mapping interactivity with digital toy technology ( EPSRC/ESRC ) www.stir.ac.uk/ioe/cachet/
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Exploring & mapping interactivity with digital toy technology (EPSRC/ESRC) www.stir.ac.uk/ioe/cachet/
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The technologisation of childhood?
Alan Prout, Daniela Sime
Interplay: Play, learning and ICT in pre-school settings (ESRC)
Christine Stephen, Joanna McPake, Susi Downey, Daniela Sime
Teddy bears 1902
Barbie and Ken 1959
GI Joe/Action Man 1965
Rubik’s cube 1980
Trivial Pursuit 1982
(source: BATR)A century of toys
My Real Baby, My Dream Baby, Amazing Babies ...
Tekno, Poo-chi, Kitty, Meow-chi
2. Barbie Rapunzel
4. VJ Starz Karaoke Music Studio
5. Baby Annabel
‘She makes real sucking sounds and brings up wind. She yawns and breathes even when asleep.’
7. Dance Maker 2
8. Rapunzel horse and carriage
9. Weakest Link - electronic
10. Ready Steady Cook popcorn maker
(The Herald, 9 October 2003)
personal & emotional well-being
pleien (O.E.) dance, leap for joy, rejoice
play as hard fun, soft learning, stealth learning
Carr, M. (2001, 2002)
“Fun functions to help your child learn...the ideal learning partner for children.The Actimates interactive learning system grows with a child...uses fun, challenging games and activities to help children master time concepts, language skills and more,” said the developmental psychologist and lead designer in developing the Actimates learning system.
(Wood & Bennett,1997)