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Volleyball Score Sheet Class:

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Volleyball Score Sheet Class:

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    1. Volleyball Score Sheet Class: Completing the International Score Sheet

    2. The International Score Sheet Used for all International Events (6 sub) Slight difference in the sub area for 12 sub matches The international score sheet is the primary score sheet used in volleyball competitions in Canada. <click> It is used for all international events in Canada. <click> It also serves as the basis for the score sheets used in most volleyball competition around the country, including: Canadian Inter-university play (CIS), Canadian Colleges Athletic Association (CCAA) <click> And most high school and age-class competitions. The presentation you will see here has been designed to be a complete reference for the completion of this form. It has also been prepared with the goal of promoting a standard method so as to promote consistency.The international score sheet is the primary score sheet used in volleyball competitions in Canada. <click> It is used for all international events in Canada. <click> It also serves as the basis for the score sheets used in most volleyball competition around the country, including: Canadian Inter-university play (CIS), Canadian Colleges Athletic Association (CCAA) <click> And most high school and age-class competitions. The presentation you will see here has been designed to be a complete reference for the completion of this form. It has also been prepared with the goal of promoting a standard method so as to promote consistency.

    3. Pre-match responsibilities Fill in the location, date and time of the match. Each team records all their team members including the libero Captain identified by circling their number Coach & captain sign Players not in attendance during the match are scratched out at the end As a scorekeeper you have many things to do before the match even begins. In order to finish them in a timely manner you should make sure that you arrive in plenty of time. For college and university play plan on arriving 45 minutes to an hour early. <click> The first piece of information to be filled in is the location, date and time of the match you are scoring. <click> You will also have to find out from the coaches the player names or, if a program is available, which players will not be dressing for the match. <click> Finally, the last thing to do before the first ball is served is record the starting players for each team.As a scorekeeper you have many things to do before the match even begins. In order to finish them in a timely manner you should make sure that you arrive in plenty of time. For college and university play plan on arriving 45 minutes to an hour early. <click> The first piece of information to be filled in is the location, date and time of the match you are scoring. <click> You will also have to find out from the coaches the player names or, if a program is available, which players will not be dressing for the match. <click> Finally, the last thing to do before the first ball is served is record the starting players for each team.

    4. Name, Date & Location This is part of the sheet that is filled in first.This is part of the sheet that is filled in first.

    5. You need to mark the name of the city in which the match is taking place, <click> as well as the hall or gymnasium. <click> For some matches you may be given the pool and/or match number. This will most likely be used in large tournaments or international leagues (World League, for example). <click>You need to mark the name of the city in which the match is taking place, <click> as well as the hall or gymnasium. <click> For some matches you may be given the pool and/or match number. This will most likely be used in large tournaments or international leagues (World League, for example). <click>

    6. Here you need to fill in the three letter abbreviation for the country in which the match is taking place. This will be CAN. <click> You need to mark an “X” in box indicating Men’s or Women’s play <click> Place an “X” to indicate the category of play. <click>Here you need to fill in the three letter abbreviation for the country in which the match is taking place. This will be CAN. <click> You need to mark an “X” in box indicating Men’s or Women’s play <click> Place an “X” to indicate the category of play. <click>

    7. In this blank you will need to fill in the numeric date of the event. In the first box fill in the number equivalent to the month(01=January, 02=February, 03=March etc.). In the second box mark the day of the month (01-31) and finally the two digit year in the last box. <click> This box contains the scheduled starting time for the match. IMPORTANT: use the twenty-four hour clock. For example, 2:30 pm is marked as 14:30. <click>In this blank you will need to fill in the numeric date of the event. In the first box fill in the number equivalent to the month(01=January, 02=February, 03=March etc.). In the second box mark the day of the month (01-31) and finally the two digit year in the last box. <click> This box contains the scheduled starting time for the match. IMPORTANT: use the twenty-four hour clock. For example, 2:30 pm is marked as 14:30. <click>

    8. In this box you will need to mark a three letter abbreviation for the competing teams. For international competition this will be their country codes. For College and Inter-university play checked with the assigned 1st and 2nd referees if you are unsure. Regardless of what you use YOU MUST use the same abbreviation consistently throughout the match. <click> These circles are intentionally left blank. When Set 1 begins the team to you left will always be Team A, the team to your right will always be Team B. During the coin toss the captains may decide to switch sides. At which time if you have already filled in the team abbreviations you can still properly indicate who is who. <click>In this box you will need to mark a three letter abbreviation for the competing teams. For international competition this will be their country codes. For College and Inter-university play checked with the assigned 1st and 2nd referees if you are unsure. Regardless of what you use YOU MUST use the same abbreviation consistently throughout the match. <click> These circles are intentionally left blank. When Set 1 begins the team to you left will always be Team A, the team to your right will always be Team B. During the coin toss the captains may decide to switch sides. At which time if you have already filled in the team abbreviations you can still properly indicate who is who. <click>

    9. The Team Roster The team roster is the next phase of your pre-match routine. <click> The team roster is the next phase of your pre-match routine. <click>

    10. The information is placed here. <click> The information is placed here. <click>

    11. Before starting the roster you will need to obtain a list of the players from either the coaches or the organizing committee. In International competition this part may have already been completed for you by the Control Committee. DO NOT TAKE THIS FOR GRANTED!!! Check the names against an event program for errors and omissions. Should you encounter any inform the Committee immediately so that corrections can be made. For Inter-university play there should be programs available. Check with both coaches to see which, if any, players will not be dressing. <click> Fill in the three letter abbreviation for the teams. <click> Now you can fill in the player names and numbers. It is advisable to use the first letter initial and full last name for the players. If you try to use their full name you may run out of room. Regardless, use one method throughout the roster. <click> Before starting the roster you will need to obtain a list of the players from either the coaches or the organizing committee. In International competition this part may have already been completed for you by the Control Committee. DO NOT TAKE THIS FOR GRANTED!!! Check the names against an event program for errors and omissions. Should you encounter any inform the Committee immediately so that corrections can be made. For Inter-university play there should be programs available. Check with both coaches to see which, if any, players will not be dressing. <click> Fill in the three letter abbreviation for the teams. <click> Now you can fill in the player names and numbers. It is advisable to use the first letter initial and full last name for the players. If you try to use their full name you may run out of room. Regardless, use one method throughout the roster. <click>

    12. In the space for Team Officials be sure to fill in the four lines with information provided on the match program. The order that you fill in these names can have a large impact on the match in the event of a expulsion or disqualification of a Coach or Assistant. <click> In the space for Team Officials be sure to fill in the four lines with information provided on the match program. The order that you fill in these names can have a large impact on the match in the event of a expulsion or disqualification of a Coach or Assistant. <click>

    13. Once the 1st and 2nd Referees have conducted the coin toss they will inform you of the results. By this time you should have finished filling in the players names. Provide the roster for the captains to sign. <click> Remind them to circle their number so that we may associate a neatly printed name to the signature. <click> You can now take the sheet to the coaches to obtain their signatures to authorize that the information is correct. <click> Once the 1st and 2nd Referees have conducted the coin toss they will inform you of the results. By this time you should have finished filling in the players names. Provide the roster for the captains to sign. <click> Remind them to circle their number so that we may associate a neatly printed name to the signature. <click> You can now take the sheet to the coaches to obtain their signatures to authorize that the information is correct. <click>

    14. Now you will be able to mark which side of the roster will represent Team A and which side will represent Team B <click> Now you will be able to mark which side of the roster will represent Team A and which side will represent Team B <click>

    15. Now we’re ready for the game! Coaches should provide their lineups to the 2nd referee about 10 minutes before the start of the match to ensure the scorer has sufficient time to complete their tasks Scorer records lineups on the score sheet. Scorer checks: Players listed are warming up Players on lineup sheet are listed in the team list Note: Libero must be recorded to take part in the match Now our preparation work is finished. We are ready for the match. <click> With about thirty seconds left in the warm-up (or in the 3 minute set interval) the coaches will submit their rotation cards to the 2nd Referee. <click> He/she will them pass this on to you to record on the score sheet. <click>Now our preparation work is finished. We are ready for the match. <click> With about thirty seconds left in the warm-up (or in the 3 minute set interval) the coaches will submit their rotation cards to the 2nd Referee. <click> He/she will them pass this on to you to record on the score sheet. <click>

    16. The Line-up sheets look like this This is what an International rotation card looks like. Most other rotation cards are based on this design. Regardless of the appearance, the order that the six player boxes is the same. Position 1 is in the lower right, the remaining 5 boxes continue in a counter-clockwise direction. <click>This is what an International rotation card looks like. Most other rotation cards are based on this design. Regardless of the appearance, the order that the six player boxes is the same. Position 1 is in the lower right, the remaining 5 boxes continue in a counter-clockwise direction. <click>

    17. For Set 1 this is where you mark the information. <click> For Set 1 this is where you mark the information. <click>

    18. Start with the bottom right and go counter clockwise on the rotation card. Watch as the player numbers under the roman numerals of the Rotation card are transferred to the same roman numerals on the score sheet. <click>Watch as the player numbers under the roman numerals of the Rotation card are transferred to the same roman numerals on the score sheet. <click>

    19. Note that the start time and team serving and receiving has been marked. Notice that the circles are filled in indicating which team has serve and which team will be receiving to start the set. <click> In the first box of the receiving team mark an “X”. When this team gains the right to serve they will have to rotate one position. Therefore, this box can never have a number in it. <click> The start time that you mark is the scheduled start time (twenty-four clock again). If the match is scheduled for 18:30 and it begins at 18:34 because of some outside interruption you should still mark 18:30. The exception to this is if the start of the match is delayed by a previous match. At this point you would mark the actual start time. <click>Notice that the circles are filled in indicating which team has serve and which team will be receiving to start the set. <click> In the first box of the receiving team mark an “X”. When this team gains the right to serve they will have to rotate one position. Therefore, this box can never have a number in it. <click> The start time that you mark is the scheduled start time (twenty-four clock again). If the match is scheduled for 18:30 and it begins at 18:34 because of some outside interruption you should still mark 18:30. The exception to this is if the start of the match is delayed by a previous match. At this point you would mark the actual start time. <click>

    20. Let’s keep score! We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.

    21. Let’s Keep Score!

    22. Let’s keep score – Rally 1! We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.

    23. Let’s keep score – Rally 2! We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.

    24. Let’s keep score Rally 3! We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.

    25. Let’s keep score Rally 4! We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.

    26. Let’s keep score Rally 5! We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.

    27. Let’s keep score Rally 6! We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.

    28. Let’s keep score Rally 7! We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.

    29. Let’s keep score Rally 8! We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.We’re ready to go. Team has the serve, player number 2 is in possession of the ball, moves to the service zone and executes the serve. As soon as he does this mark a little tick in the upper right of the box to indicate the correct server has served. <click> As he continues to score points mark them off with tick marks in the running score columns. <click> <click> <click> After three serves Team A loses a rally. Fill in a 3 in the box score to show that 3 rallies were won. <click> Tick off the first point for Team B. <click> Player number 12 should now be ready to serve. When he does, place a tick mark to indicate that he was the correct server. As points are scored continue to tick them off in the running score columns. <click> <click> <click> <click> Now that Team B has lost a rally mark 5 to indicate that 5 points were scored. Move back to Team A. Player number 6 should be heading to the service zone. When he serves, mark another tick in the box. As points are scored continue to mark them off in the running score column. <click> <click> <click> <click> The rest of the set continues like this. Important: if you notice that the incorrect player is heading for the service zone DO NOT SAY ANYTHING. It is the players responsibility to know their rotation. Let them commit the fault. As soon as the fault is committed tell the 2nd Referee. He/she will stop the play immediately and award a loss of rally to the team at fault. If a rotation check is requested all that you need to inform the 2nd official is who the next server should be.

    30. Time Out

    31. Time out! When a Time-out is called mark the score beginning with the Team that requested it. <click> In this case the score was 22 to 21 for Team B. Team A wanted the time-out. In their box 21:22 is marked. <click>When a Time-out is called mark the score beginning with the Team that requested it. <click> In this case the score was 22 to 21 for Team B. Team A wanted the time-out. In their box 21:22 is marked. <click>

    32. The Set Is Over

    33. The set is over! When the set is over you have several duties to attend to. <click> You have to mark the time that set ended. <click> In the running score columns you must cross out the unused points by marking an hourglass shape in the first column only. <click> Finally, don’t forget to circle the last box scores for each team. IMPORANT: if a team wins the set while the other team was serving you must still indicate a twenty-fifth point in the box score. You do not, however, mark the tick in the upper right of the this box. <click>When the set is over you have several duties to attend to. <click> You have to mark the time that set ended. <click> In the running score columns you must cross out the unused points by marking an hourglass shape in the first column only. <click> Finally, don’t forget to circle the last box scores for each team. IMPORANT: if a team wins the set while the other team was serving you must still indicate a twenty-fifth point in the box score. You do not, however, mark the tick in the upper right of the this box. <click>

    34. It’s Set V The fifth and deciding set (or third set in a best of three) presents some unique challenges. It is not, however, all that different from the previous sets in the match. <click> The fifth and deciding set (or third set in a best of three) presents some unique challenges. It is not, however, all that different from the previous sets in the match. <click>

    35. It’s Set V The start of the set is the same as the previous 4. At the start of the set all you have to concentrate on is the left-most and middle boxes. <click> The main differences are: <click> Once the 1st Referee has conducted the coin toss you can fill in “A” and “B” in the appropriate boxes to indicate which side each team will occupy to start the set. <click> Next, you can fill in the three letter abbreviations for the teams. <click> Be sure to mark which team has first serve. Remember to mark an “X” in the receiving team’s first box. <click> Finally, you can mark the start time of the final set. It should still be only three minutes after the end of set four. <click>The start of the set is the same as the previous 4. At the start of the set all you have to concentrate on is the left-most and middle boxes. <click> The main differences are: <click> Once the 1st Referee has conducted the coin toss you can fill in “A” and “B” in the appropriate boxes to indicate which side each team will occupy to start the set. <click> Next, you can fill in the three letter abbreviations for the teams. <click> Be sure to mark which team has first serve. Remember to mark an “X” in the receiving team’s first box. <click> Finally, you can mark the start time of the final set. It should still be only three minutes after the end of set four. <click>

    36. It’s Set V Now keep score as you would for any other set by marking the starting rotations from the rotation cards that the coaches will submit. <click> To make tallying the score easier imagine that the right-most box has been covered. <click>Now keep score as you would for any other set by marking the starting rotations from the rotation cards that the coaches will submit. <click> To make tallying the score easier imagine that the right-most box has been covered. <click>

    37. It’s Set V When one team reaches 8 points the teams will switch sides. <click> When this occurs fill in this box with the number of points that this team had when the switch took place. <click>When one team reaches 8 points the teams will switch sides. <click> When this occurs fill in this box with the number of points that this team had when the switch took place. <click>

    38. It’s Set V You can then continue as before using the middle and right-most boxes. <click> Once this set is over remember to fill in the end time and to complete the results box as usual. <click>You can then continue as before using the middle and right-most boxes. <click> Once this set is over remember to fill in the end time and to complete the results box as usual. <click>

    39. Results This is probably the most important section on the whole score sheet. <click>This is probably the most important section on the whole score sheet. <click>

    40. Results If you have time you can fill in these lines as each set finishes. <click>If you have time you can fill in these lines as each set finishes. <click>

    41. <click><click>

    42. Start by marking the three letter abbreviations for the teams on the appropriate sides. <click> Start by marking the three letter abbreviations for the teams on the appropriate sides. <click>

    43. Mark the total number of points scored in each set. <click> Mark the total number of points scored in each set. <click>

    44. In the Win column (“W”) mark a “W” if the team won that set. If they did not leave this blank. <click> Fill in the number of substitutions for each set. <click> Fill in the number of Time-outs for each set. <click> At the end add up each column and mark the totals. In the Win column (“W”) mark a “W” if the team won that set. If they did not leave this blank. <click> Fill in the number of substitutions for each set. <click> Fill in the number of Time-outs for each set. <click> At the end add up each column and mark the totals.

    45. Mark the starting time for the match. This is the actual time as indicated in the start time for set one. <click> Mark the end time. This is the end time for the final set. <click> The total Match time is the difference between these last two values. <click>Mark the starting time for the match. This is the actual time as indicated in the start time for set one. <click> Mark the end time. This is the end time for the final set. <click> The total Match time is the difference between these last two values. <click>

    46. The duration is the number of minutes that each set took to play. You calculate this by finding the difference between the start and end times for each individual set. <click> The total set duration is the sum of the minutes for each set. This will less than the total match duration as it does not include the 3 minute intervals between each set. <click>The duration is the number of minutes that each set took to play. You calculate this by finding the difference between the start and end times for each individual set. <click> The total set duration is the sum of the minutes for each set. This will less than the total match duration as it does not include the 3 minute intervals between each set. <click>

    47. You can now record the winner of the match using the team’s three letter abbreviation. Don’t forget to mark the ratio of sets won to sets lost (3:0, 3:1, or 3:2) <click> <click>You can now record the winner of the match using the team’s three letter abbreviation. Don’t forget to mark the ratio of sets won to sets lost (3:0, 3:1, or 3:2) <click> <click>

    48. The sheet is now ready for the captains to sign. <click> The sheet is now ready for the captains to sign. <click>

    49. Signatures

    50. Signatures This is the approval section, there are up to six people who must sign here at the conclusion of the match. <click>This is the approval section, there are up to six people who must sign here at the conclusion of the match. <click>

    51. Signatures <click> At some point during the match this portion of the sheet should be filled out. This will facilitate the complete of post-game responsibilities for the match officials. <click> You will need to obtain signatures from both captains, your assistant scorer, the second official, the first official and, of course, yourself. The line judges do not, however, need to sign the sheet. Their names should be printed in the box that corresponds to the line for which they are responsible during the match. Four Person Line Judge Match: Line 1 is the end line to the extreme left of the 1st official. Line 2 is the side line to the extreme right of the 1st official. Line 3 is the end line to the right of the 1st official (the 2nd official’s extreme left). Line 4 is the side line to the left of the 1st official (the 2nd official’s extreme right). Two Person Line Judge: Line 1 is the side line to the left of the 1st official (the 2nd official’s extreme right). Line 2 is the side line to the extreme right of the 1st official. <click><click> At some point during the match this portion of the sheet should be filled out. This will facilitate the complete of post-game responsibilities for the match officials. <click> You will need to obtain signatures from both captains, your assistant scorer, the second official, the first official and, of course, yourself. The line judges do not, however, need to sign the sheet. Their names should be printed in the box that corresponds to the line for which they are responsible during the match. Four Person Line Judge Match: Line 1 is the end line to the extreme left of the 1st official. Line 2 is the side line to the extreme right of the 1st official. Line 3 is the end line to the right of the 1st official (the 2nd official’s extreme left). Line 4 is the side line to the left of the 1st official (the 2nd official’s extreme right). Two Person Line Judge: Line 1 is the side line to the left of the 1st official (the 2nd official’s extreme right). Line 2 is the side line to the extreme right of the 1st official. <click>

    52. Signatures <click> When the match ends the captains from each team are to come to the Scorer’s table to sign in their appropriate boxes. In doing so they are verifying that the results box has been filled in correctly. You should make every attempt to finish the Results box before the captains sign. <click><click> When the match ends the captains from each team are to come to the Scorer’s table to sign in their appropriate boxes. In doing so they are verifying that the results box has been filled in correctly. You should make every attempt to finish the Results box before the captains sign. <click>

    53. Signatures

    54. Recording Sanctions

    55. Sanctions

    56. Sanctions

    57. Important Note!

    58. Remarks

    59. Remarks The remarks box is used to record information such as: Changes of uniform due to blood Protests Any irregularities during the match Exceptional subs After the match the 1st referee will initial this box if any information is added.

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