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THE WALT DISNEY WORLD RESORT(S) Disneyland became surrounded by tens of small motels/hotels, cheap restaurants and worst of all, sideline attractions Dream Bigger Go Googie! Disneyland couldn’t expand, and the entry to the Happiest Place on Earth became an eyesore to the city and to guests

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PowerPoint Slideshow about 'Dream Bigger' - Albert_Lan


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Dream bigger l.jpg

Dream Bigger


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Go Googie! cheap


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Dream Bigger


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Dream East


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  • Henry Flagler Florida, which also had a year-round climate

  • Henry Plant

  • Miami, West Palm Beach, Ft Lauderdale, Sarasota, Key West

  • Silver Springs, Citrus Tower

Pre-Disney Florida


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Land Purchasing


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  • 1 WDW = 1 SF mid-1960s (they go public with the plans in 1966 when outed by a reporter with the Orlando Sentinel)

    = 2 Manhattan Islands

  • That’s a lot of land!

Land Purchasing


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Land Holdings


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  • Walt wanted to build a city of tomorrow (eventually EPCOT) on the property – a showcase utopia

  • As you learned in 180, the design is based on the Garden City, the competitor to the City Beautiful Movement (although EPCOT also had a monumental core, combining the Garden City with the City Beautiful)

At First…


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$$$


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  • With the extensive land holdings, might not make the company (stockholders) any money, so it was decided by the board that the proven formula of Disneyland would be built first – sort of…Disneyland East was enhanced by resort hotels, golf courses, a shopping village, water and outdoor recreation and other amenities

  • The theme park was only one “attraction” in this full scale resort

Disneyland East


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Disney World


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Walt Disney World


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  • As discussed in an earlier lecture, resort transportation is of special concern

  • Walt Disney World created the longest daily-operating monorail system in the world

  • Monorails were the most innovative of several transportation options that included ferry boats, motor coaches, trams and other water and land crafts

Walt Disney World


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Bay Lake/Seven Seas Lagoon of special concern


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Disney Resorts


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  • Lake Buena Vista, FL construction methods, environmental standards and general lack of concern for being realistic, Disney has created some of the most extreme resort designs

  • 1971

  • Phase I: Theme park (Magic Kingdom), hotels, recreation facilities (camping, fishing, boating, water skiing, etc.), shopping village, Experimental Prototype Community of Tomorrow and 43 square miles of land

  • Largest private construction project in history

Walt Disney World


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  • Modular Construction construction methods, environmental standards and general lack of concern for being realistic, Disney has created some of the most extreme resort designs

  • Advanced Transportation

  • Remote Location

Walt Disney World


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  • Three Themed Hotels construction methods, environmental standards and general lack of concern for being realistic, Disney has created some of the most extreme resort designs

  • Fort Wilderness Campground

  • River Country

  • Hotel Plaza

  • Walt Disney World Village

Hotels & More


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WED


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Themed Hotels


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Contemporary Resort Hotel


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  • The Contemporary’s dramatic feature was its Grand Canyon Concourse, which spanned the length of the A-framed hotel, and served as a location for shops, restaurants and a monorail station

  • (In a facility management decision, two monorail tracks were built. One connected the parking to the Magic Kingdom, the other, connected the resort hotels to the Magic Kingdom and to parking.)

Contemporary Resort Hotel


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Contemporary Resort Hotel Concourse, which spanned the length of the A-framed hotel, and served as a location for shops, restaurants and a monorail station


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  • Mary Blair Concourse, which spanned the length of the A-framed hotel, and served as a location for shops, restaurants and a monorail station

Contemporary Resort Hotel


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  • Top of the World Concourse, which spanned the length of the A-framed hotel, and served as a location for shops, restaurants and a monorail station

Contemporary Resort Hotel


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  • Expansion? Concourse, which spanned the length of the A-framed hotel, and served as a location for shops, restaurants and a monorail station

    • As with other areas of the resort industry, hotel rooms are nice, but times shares are nicer

    • Disney Vacation Club (DVC) is possibly expanding to the Contemporary Resort

Contemporary Resort Hotel


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The plastic trees were the best! Concourse, which spanned the length of the A-framed hotel, and served as a location for shops, restaurants and a monorail station


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  • Modular Mess Concourse, which spanned the length of the A-framed hotel, and served as a location for shops, restaurants and a monorail station

    • Disney was always innovative in Florida

      • 2nd story theme park

      • Created its own city and civic services

      • Made its own taxes

      • Made its own building codes…

Contemporary Resort Hotel


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Modular/Pre-Fab Precedent


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  • Across the Seven Seas Lagoon was another 1000 room hotel model for the real-life modular construction

  • This property extended the theme of Aventureland

  • Luaus were performed nightly on the beach

  • While the Contemporary teased guests on the way to the Magic Kingdom, the Polynesian was previewed as guests left

Polynesian Village Resort Hotel


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Polynesian Village Resort Hotel


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Polynesian Village Resort Hotel


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First Hotels


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Fort Wilderness Campground


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Fort Wilderness Campground


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Fort Wilderness Campground


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Fort Wilderness Campgroup


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Fort Wilderness Campground



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Walt Disney World Village


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Michael Eisner


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EPCOT Center work with big name architects to design Disney’s new hotels, casting buildings, shopping areas, etc.


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Swan & work with big name architects to design Disney’s new hotels, casting buildings, shopping areas, etc.Dolphin


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Disney work with big name architects to design Disney’s new hotels, casting buildings, shopping areas, etc.


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  • 1989 work with big name architects to design Disney’s new hotels, casting buildings, shopping areas, etc.

  • Created to upstage the planned Universal Studios

  • Disney combined with MGM to provide a larger base of attractions

Disney/MGM Studios


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Disney/MGM Studios Hotels work with big name architects to design Disney’s new hotels, casting buildings, shopping areas, etc.


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  • Walt Disney World Village work with big name architects to design Disney’s new hotels, casting buildings, shopping areas, etc.

  • Downtown Disney

  • Disney Village Marketplace

  • Downtown Disney Westside

  • Disney’s Boardwalk

Shopping/Entertainment


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  • 2001 work with big name architects to design Disney’s new hotels, casting buildings, shopping areas, etc.

  • Created primarily to offset the new Universal Park (Islands of Adventure) and compete with Busch Gardens

  • Originally planned to have Orca’s, but activists kept that from happening

Animal Kingdom


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  • River Country work with big name architects to design Disney’s new hotels, casting buildings, shopping areas, etc.

  • Typhoon Lagoon

  • Blizzard Beach

Water Parks


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  • Full Circle work with big name architects to design Disney’s new hotels, casting buildings, shopping areas, etc.

Celebration


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Battle Lines


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A Substantial/Appropriate Experience


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Signs Are Important!!


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A Bit from Tourism


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  • Vertical lines certain sights (sites)

  • Horizontal lines

  • Straight lines (axial) vs curved lines

  • Color and texture

  • Vegetation and parkways

  • Enclosure

  • Dominance of one form over another

That Sense of Place


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  • Be aware of situations you may create by attracting different skill levels

  • Consider growth and increased popularity and the effects on safety

  • Design surfaces to be safe in spite of natural forces

  • Know your codes!

  • Be prepared to use humans as part of your safety campaign

Safety and Technical Requirements


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  • Maintenance and upkeep different skill levels

  • If resort needs to continue to sell, you may lose $ by having an unattractive property

  • Is your vegetation appropriate?

  • Know lifespan of amenities (is it an opportunity in disguise?)

Lowest (Overall) Cost


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  • Design of facilities can encourage good behavior different skill levels

  • Placement of service areas needs to be away from public

  • Locate similar activities in areas where they will not adversely affect other areas

  • Locate tempting items away from vandals (benches, trees, etc)

  • Trash cans and restrooms

Good Behavior


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